Friday, July 29, 2016

Worldographer: Hexographer 2 Kickstarter

The new Kickstarter for the next generation of Hexographer, now christened Worldographer, is now live. You can find it here.

Looks like there are a ton of great new features, a whole new selection of isometric icons and terrain features, an undo/redo feature, a really easy to use coastline generator (where, oh where was that when I was using Hexographer to make my Beyond the Flanaess maps???), and a lot of other neat stuff.

Hexographer is my go-to tool for wilderness mapping. I can't recommend it highly enough, and the new version looks like a great improvement on an already great product.

Monday, July 18, 2016

Shore Leave 2016

So I got back from this year's Shore Leave convention and had an absolute blast. The highlight for me was getting to meet Michael Forest, the actor who played Apollo in the classic Star Trek episode "Who Mourns for Adonais?" and reprised the role in the Star Trek Continues episode "Pilgrim of Eternity" this past weekend at the Shore Leave 38 convention.

He was really great to talk to, very nice and patient with all the attention he was getting from everyone, and had some fun behind-the-scenes stories. I saw him Friday night when the crowds weren't there, and got an autograph on a pic of him as Apollo crying with regret at the very end of the episode (one of my favorite scenes in any Trek series).

There was a game room open for the duration of the con, of course, and to my surprise, my daughter actually got really into playing Warhammer 40k. They did a scenario called "King of the Hill", and she was really into it. Heaven help me; my daughter might be getting into minis. If only it wasn't Games Workshop...

Anyhoo, here are some pics of the con, including the gaming and a lot of excellent cosplay. Enjoy!

A presentation about restoring the TV model of the Enterprise for the Smithsonian

Monday, July 11, 2016

Fantastic Worlds of Grenadier Kickstarter

Hey all!

Just wanted to give a very quick plug for the Fantastic Worlds of Grenadier Kickstarter. It's a book basically describing a nigh-unknown corner of early RPG history; Grenadier miniatures, which were quite the staple in our gaming group in the early 1980's and beyond.

They seem to be stuck in the mid-KS doldrums, but it would be a shame if a suitable spotlight wasn't shone on this corner of the early days of our hobby. So much attention has been spent on TSR and other publishers, I'd love to see a really good in-depth treatment of the minis side of the house.

Do check it out:

Friday, July 1, 2016

Thoughts on Q2

Timothy Brannan over at The Other Side blog has an interesting post about the never-extant module Q2, a hypothetical sequel to the (in)famous Q1, Queen of the Demonweb Pits. He makes an interesting point that, as published, Q1 sort of stands out as a sole solitary example of its series; even the intentionally stand-alone S series had several entries.

He proffers several possible stand-ins from published works, mostly looking for something that brings the action back to the material plane and involves more drow, even postulating a possible civil war. It's an interesting idea, but I wanted to explore it a bit in light of what we know Q1 was originally supposed to be.

I've discussed this before, in the context of the Temple of Elemental Evil and possible tie-ins between the two adventure lines, but in a nutshell, the original Gygaxian concept for Q1 had nothing to do with mechanical spiders or invasions of other worlds. It dealt specifically with the god of the Eilservs, the Elder Elemental God (EEG). Indeed, it was the worship of that eldritch deity, rather than Lolth, which set the whole chain of events in the Giants series of modules in motion, and most specifically set the vast majority of Lolth-worshiping drow against the renegade EEG-worshiping faction led by Eclavdra Eilserv.

Originally, the module was supposed to set up a possible confrontation between Lolth and the EEG, as the players attempted to complete the latter's banishment to "a distant star":
I had what I consider a much more interesting plan for the conclusion of the G-D series, one in which the PC party could loose the Elder Elemental god or send him into deeper isolation, thus assisting Lolth to become more powerful. By very astute play, they could have thwarted the designs of both evil entities. The Demonweb Pits were indeed envisioned as maze like, but there were to be no machines therein. -- Gary Gygax on EnWorld, August 2006
So in Q1, originally, the PCs would either help Lolth by increasing the shackles on the EEG, free the EEG inadvertently, thus setting the stage for a final confrontation, or thwarted both. Players being players, that last outcome is doubtless unlikely in the extreme. Ahem.

But this does give us an intriguing idea as to what a potential Q2 might have been. Assuming that "Q" in the name refers to Lolth as the "Queen" of the Demonweb pits, what we inevitably end up with is the ultimate climax to the adventure as a whole; a showdown between Lolth and the Elder Elemental God, with the PCs being at the exact point of the balance between the two, trying once more to thwart both mighty beings, possibly by playing one against the other (that's how I'd set it up, anyway).

This also works with the larger meta-narrative that seems to have been originally intended for these modules. If the low-level T1 was the start of that meta-narrative, and Q1 (or a hypothetical Q2) was the capstone, that leads us from Hommlet to the Temple of Elemental Evil (first introducing us to the EEG, although not in the published version), to the Lost Caverns of Tsojcanth and the Forgotten Temple of Tharizdun, to the three "giants" modules, to the Descent into the Depths of the Earth series, to the final confrontation with both Lolth and the EEG, who are the true protagonists behind what's been going on all along, and who are at odds, as Lolth was either responsible for the EEG's original imprisonment, or for his continued confinement by her protection of the keys to his release in her Demonweb.

A drow civil war would certainly be possible in such a scenario, as the newly resurgent EEG would be able to flood his followers with power, while the followers of Lolth would be scrambling to contain them. The PCs, flung back to the Vault of the Drow after their misadventures in the Demonweb Pits (having inadvertently freed the EEG) would have to deal with the mess and try to defeat both. It's entirely possible that the conflict would have the PCs going far afield; maybe even returning to the Temple of Elemental Evil, or the caverns beneath the Fire Giant's hall or the Hill Giant Steading, where shrines to the EEG still exist.

Basically, Q2 would be a second chance for the PCs to stop both Lolth and the EEG, if they failed to do so in Q1.